In virtual reality, light does not have to correspond to our reality. Physical laws can be overridden and redefined. This raises the question of what light looks like, what effect it has and how it can be perceived in virtual reality.
Can light achieve a meditative effect in VR? Can light take shape? Does light have the same meaning in virtual reality as in real reality? To what extent can sound be a guiding element? How can certain colors enhance the effect?
Room 01
Room 02
Room 03
The three rooms are based on basic geometric shapes to avoid distraction and clutter. In order to feel connected to the more abstract rooms, the user is given a pulse sensor. In each room, the individual pulse can be found visually in the objects. To sharpen perception, each room is filled with different audio signals that react to the user depending on the time. The user influences the rooms through movement and an interactive button. The bar with the button acts as an anchor point to connect the realities by fitting together physically and virtually. Luminescence is an experimental virtual experience that plays with shapes, contrasts and biological feedback.
I had the pleasure of presenting this project at the Ars Electronica Campus Area 2019.
In virtual reality, light does not have to correspond to our reality. Physical laws can be overridden and redefined. This raises the question of what light looks like, what effect it has and how it can be perceived in virtual reality.
Can light achieve a meditative effect in VR? Can light take shape? Does light have the same meaning in virtual reality as in real reality? To what extent can sound be a guiding element? How can certain colors enhance the effect?
Room 01
Room 02
Room 03
The three rooms are based on basic geometric shapes to avoid distraction and clutter. In order to feel connected to the more abstract rooms, the user is given a pulse sensor. In each room, the individual pulse can be found visually in the objects. To sharpen perception, each room is filled with different audio signals that react to the user depending on the time. The user influences the rooms through movement and an interactive button. The bar with the button acts as an anchor point to connect the realities by fitting together physically and virtually. Luminescence is an experimental virtual experience that plays with shapes, contrasts and biological feedback.
I had the pleasure of presenting this project at the Ars Electronica Campus Area 2019.
© Benita Martis 2024